deKay's Lofi Gaming

Paper Mario 2: THE ENDED

I must be on a roll this weekend! Once Gloomtail was out of the way, I did wonder if Paper Mario 2 was going to suffer from The SuckySuck(TM) bit that many games do; namely, recycle all of the bosses one after another before the end boss (see Feel the Magic, Viewtiful Joe, etc.). Luckily, it didn’t. Between Gloomtail and the end, there was a fairly long puzzley bit, and then it was muliple-boss time. Grodus, Bowser, Kammi, and then …

Paper Mario 2

Cripes. 8 puzzle rooms in one building? The “clues” don’t really help either, but luckily one or two are obvious, and the others are made easier by Goombella effectively telling you exactly what to do. Thank god for that, eh? After that, it’s on to another bit of Shadow Castle thingie, and Gloomtail. Who killed me, as I forgot to heal up before opening a door. Ooops.

Paper Mario 2

I thought the Moon was the last chapter, but I was wrong. Obviously, the Thousand Year Door would be, and this appears to be the case, but I didn’t think it would be such a large level! I was expecting a boss and that’d be it. But no.

Paper Mario 2

So General White wasn’t as hard to find as it appeared. It made the trek around the entire world even more pointless though, as you’ll find out if you play it. Anyhoo – TO THE MOON! And on the Moon, there are lots of baddies. And the gravity makes you walk slow, and jump fast (and high). Found the base on the Moon where Peach’s sections take place, and there are quite a few puzzles to solve. And one of …

Paper Mario 2

I hate tedious fetch quests. Especially when you’re not actually fetching anything! I found Goldbob (I realised I knew who it was), and then went back to Fahr Outpost. Now I needed to find General White, and so spent an hour going to every town I’d visited over the course of the game looking for him. And guess what? He’s not in any of them! But you have to go to all of them anyway!

Paper Mario 2

After wandering aimlessly in the sewers looking for the Ultra-hammer, I went back to Rogueport Square, and it became obvious where it was. So, picking up that, I went back down the sewers, and made my way to Fahr Outpost. Went up a couple more levels, and boosted my Badge Points. I have so many badges now, I look like Ace from Dr. Who. I now have to find General White and Goldbob. Whoever, and wherever they are. No-one mentions …

Paper Mario 2

Flew through another chapter today. Completed everything to be done on the train (and the train station en route), and fought the Smoog boss at the end. Bobbery’s blow-up-everything move was more than handy. Finally got to Poshley Heights, where getting the Crystal Star was incredibly easy. Picked up a badge that made me dress as Luigi too. So, with the chapter finished, I did the Peach and Bowser sections, and set off under Rogueport to find a hammer. Got …

Paper Mario 2

Whew! A bit of a marathon session on this today. I really want to complete it soon; not because it isn’t any good, far from it, but because I have stacks of other games to play and I’m trying not to have too many “on the go” at once. I got the “turn into a boat” ability, as suspected, and then went off and defeated Cortez at the end of the Pirate’s cave. He was actually pretty hard, with his …

Paper Mario 2

Went back to this for a couple more hours. I’ve done a few errands on the island, and gone up about three levels now. I’m mostly putting badge points up when I level-up, as these seem to be the most important things at the moment, not least that there are a few ice-based attacked they give you – useful against the fire-based baddies on the island! I also have another member in my party too, who has a couple of …

Paper Mario 2

Finally completed the whole of Chapter 4 today. Had to kill the baddie-with-no-name again, after finding out what his name was. It was bizarre, as since everyone thinks he’s you, your partners are on his team, so you have to deal with them too. And you have a baddie on your team, just to make things even more upside-down. After that, I wandered round Rogueport for a bit, “upgraded” two of my partners, and found out where I had to …

Paper Mario 2

Despite trying 21534562 times yesterday, it seems the Star Statue inside the Creepy Steeple does actually move if you push it. Ho hum. Wandered through the “level”, and reached the boss, who was unnervingly easy to kill. I mean, REALLY easy. Then [a thing that is a spoiler happened] and I took control of [spoiler], who turned out to actually be [spoiler]. Bizarre. Went back to Twilight Town, where I met [er, spoiler], but couldn’t kill him. Luckily, he couldn’t …

Paper Mario 2

I appear to be stuck. Although I went down the well, there didn’t seem to be anything I could do down there, except push a door forwards and backwards. Goombella says I should “leave it for now”, so I wondered if I’d missed anything inside the Creepy Steeple main building. I can’t see anything to so, and tried hitting and blowing everything, but nothing happened. I can’t see any obvious markings anywhere either. I must have missed something somewhere, I …

Paper Mario 2

I haven’t played this for a while (Pikmin 2 got in the way), so had a go this evening. I’m in Twilight Town, and have worked my way to the Creepy Steeple and wandered inside. Of course, you have to go down the well outside, don’t you? Had a quick look in there and decided it could wait for another time. Saved and quit for now.

Super Mario Odyssey (Switch): COMPLETED!

This is a hard one. Well, not hard in that way (the game is easy – very easy), but hard in how I feel about it. Unlike pretty much every Mario game ever, Super Mario Odyssey didn’t instantly grab me. Perhaps it was the terrible looking first “world”. Maybe it was the stark art style changes between worlds. I don’t know. Definitely, I started enjoying it in my first hour – but other games in the series I was hooked …